Fornitore: Team 17

Worms W.M.D

5,44 €8,83 €38% OFF
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Descrizione

Worms W.M.D is Team17's celebration of 21 years of Worms: a turn-based 2D artillery game where careful angles, wind and timing sit right alongside exploding sheep and falling concrete donkeys. Hand-drawn battlegrounds, a 30-level campaign, a deep arsenal and multiplayer for up to six players bring the classic formula back with plenty of new toys to play with.

Classic Artillery, Hand-Drawn

Every match comes down to the same tension that has kept the series going for decades: take your turn, line up a shot, and account for the terrain, the wind and whatever your opponent did last round. W.M.D returns to the side-on 2D style that defined Worms, with gloriously hand-drawn landscapes that crumble under every blast. Dig a tunnel to safety, carve out a vantage point on high ground, or knock the ground out from under an enemy squad and watch them slide into the water.

An Arsenal of Over 80 Weapons and Utilities

The Series Icons The Holy Hand Grenade, the Super Sheep and the Concrete Donkey are all here, alongside the bazookas, grenades and airstrikes that veterans reach for by instinct. Each one rewards learning its arc and timing, and each one can backfire spectacularly when the wind turns against you. Heavy Machinery Worms W.M.D puts your worms behind the controls of tanks, helicopters and mech suits. A vehicle can carry a single worm across the map, soak up punishment or flatten a well-dug position before its driver hops back out, adding a whole new layer of decisions to every turn. Utilities and Tricks Not every tool goes bang. The Ninja Rope, girders and other utilities let you reposition, bridge gaps and set up the shot you actually want, which is often where matches are really won. Crates can also turn up crafting materials, letting you build upgraded versions of familiar weapons, even while an opponent is taking their turn.

Plenty of Ways to Play

  • Training Missions teach the fundamentals, from aiming and firing to getting around the map, so newcomers can find their feet and returning players can shake off the rust before the real fighting starts.
  • The Campaign spans 30 levels of battles that push you to use terrain, weapons and machinery cleverly, while Challenges offer solo scenarios that test your precision and your willingness to try something creative.
  • Multiplayer pits you against up to five opponents in local, online or ranked play, where alliances form, crumble and occasionally end with someone accidentally bazooka-ing a teammate into the sea.

Strategy With a Sense of Humor

Part of what makes Worms endure is that it never takes itself too seriously. Plans rarely survive contact with a stray grenade, and the best stories come from the shots that go wrong: the rocket that curls back toward you, the sheep that wanders off course, the worm that slips off a ledge one turn before victory. Underneath the silliness is a genuinely tactical game, and that balance is exactly what W.M.D gets right.

Name your squad, pick your weapons and line up that first shot. Whether you are settling a rivalry on the couch or climbing the ranked ladder online, Worms W.M.D is ready to test whether your worms can be the last ones standing, or at least go out in style.